Robert Briscoe | Artist | Developer
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DE_Forest

Environment Artist | Source Engine | 2006-7

Early and Ambitious Designs

De_Forest is a map for Counterstrike: Source based in a dense forest environment.. Having only created one other Source Engine map previously, this was perhaps my most ambitious of all! This map spent many months in the planning stage before even opening up the Hammer editor. The premise was to not only create a dense forest packed with high details and beautiful vistas, but to also create a very fun and original game play style for CS. I spent a long time studying successful maps and layouts for Counterstrike: Source and analysing their best features then utilising that knowledge to create an original design. I then crafted an extremely efficient tree and foliage system to run smoothly on the Source engine and then spent 2 months polishing up the game play before I was satisfied to release it to the world. You can download DE_Forest over at FPS Banana.